-- an ultimate way to iterate on meshes and images on Roblox

Freeway

Free, open-source tool for working with 3D models and images on Roblox

Simple Workflow

  1. Hit Export in your 3D or image editor; Freeway picks changes up automatically in Roblox Studio.
  2. Iterate
  3. Save assets to Roblox Cloud when your're ready

How Does It Work?

Freeway watches a local folder for 3D models(in gLTF format) and images(png/jpg), and applies updates in Roblox Studio automatically

For 3D models, you can insert a scene from a gLTF file as a Model in Roblox Studio; meshes and materials will be added, deleted and transformed automatically every time you export from the editor.

For images, you can link a SurfaceAppearance's' maps / UIButton's states / Decal's texture/ etc to the local images, and they will also update automatically every time you overwrite the image files.

Freeway minimizes the clutter in your inventory by using EditableImage and EditableMesh where possible.

...

Demos

1. Live-linking a scene from Blender to Roblox Studio


2. Using live-linked model kit to build a map in Roblox Studio


3. Live-linking a mesh + materials from Substance Painter to Roblox Studio

Where Do I Start?

  • Download and install the Freeway Beta deskop app
  • Important: Enable Studio Beta feature called CreateAssetAsync Lua API
  • Open Freeway plugin in Studio Plugins tab
  • Follow the app’s and the plugin’s instructions.
  • For Blender, download Freeway Blender plugin to automate export as .glb into Freeway folder(File->Export->Freeway)

Supported Formats and Beta Limitations

  • For meshes, Freeway support gLTF(as .glb) files. Freeway can’t decimate meshes(yet!), so please make sure your mesh fits the Roblox verts count limit.
  • For images, png is supported
  • Freeway is in Beta, there might be bugs -- please report them on Discord

Contributions, Feature Requests and Bug Reports

Please get in touch on Discord and GitHub.



With ❤️, the Freeway crew

Downloads: