-- an ultimate way to iterate on meshes and images on Roblox

Freeway

Free, open-source app for fast and easy iteration on images and meshes in Roblox Studio

Who Is Freeway For?

Freeway is for Roblox Artists, UI and Game Developers.

It makes iteration on meshes and images 10x faster and completely eliminates repetitive manual work related to uploads and copying and pasting asset IDs.

How Does It Work?

Freeway lets you link files in your local folder to instances in your game.

For example, you can insert a scene from a gLTF file as a Model in your place, and meshes and materials will be added, deleted and transformed automatically every time the gLTF is updated.
Or, you can link a SurfaceAppearance's' maps / UIButton's states / Decal's texture/ etc to the local images, and they will also update automatically every time you overwrite the image files.

At the same time, Freeway minimizes the clutter in your inventory by using EditableImage and EditableMesh where possible.

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Demos

1. Live-linking a scene from Blender to Roblox Studio


2. Live-linking a mesh + materials from Substance Painter to Roblox Studio

Where Do I Start?

  • Download and install the Freeway Beta deskop app
  • Important: Enable Studio Beta feature called CreateAssetAsync Lua API
  • Open Freeway plugin in Studio Plugins tab
  • Follow the app’s and the plugin’s instructions.

Supported Formats and Beta Limitations

  • For meshes, Freeway support gLTF(as .glb) files. Freeway can’t decimate meshes(yet!), so please make sure your mesh fits the Roblox verts count limit.
  • For images, png is supported
  • Freeway is in Beta, there might be bugs -- please report them on Discord

Contributions, Feature Requests and Bug Reports

Please get in touch on Discord and GitHub.



With ❤️, the Freeway crew

Downloads: